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QuartzKnight

38 Game Reviews

6 w/ Responses

Really cool game.
You can exploit a retreating enemy to keep backtracking in the last wave, receiving emeralds each time. With rings of health or enough healing spells you can aleays exit the third level at full HP.
After running for a while lag spikes started ocurring, and eventually a popu saying something like "Something lost conection, please reload the page" appeared and the game froze.

As for design feedback, since you know can see the cards that aren't on the table and with that information you can find out which are, it would be nice if there was a list with all the enmies and items currently hidden so you don't have to make such annoying calculations yourself.
Also, I don't like having to waste upgrades to know how each weapon improves.

MaxBytes responds:

Wow, you've figured out the game really well!

Nice find with the retreating enemy exploit, I'm almost tempted to leave this in... but I had already fixed it at that point so that you only get extra emeralds while you're not backtracking. Will be in the next patch!

Healing efficiency is definitely something I wanna look into, might not be balanced right yet.

Good feedback regarding the card counting. I don't know 100% yet how to make this work visually and UI wise, but I'll think about it for sure!

Previewing card upgrades will also be in the next patch! As will be fixes for the lag spikes, hopefully!

Fullscreen mode or mouse lock at least is a must for a game like this

Looks like a lot of potential, but honestly the automatic player switching makkes it unplayable for me..

I like roguelikes that allow themselves to be broken to the point of ridicuousnes. Tripple mirror warping drilling bullets is just amazing. The stereoscopic font hurts my eyes, though.

Gold gain is so slow and buying the wrong upgrades makes the game unwinable at a certain point. I am not going to replay a level 20 times just because I picked the wrong thing right off the tutorial without even knowing what it does.

Wombart responds:

Thanks for the feeback!

I have updated the game, 3 stars reward start at 200 gold instead of 100 gold now.

Such a creative idea for a platformer!

Surprisingly palayble

wow

Challenging little game, though losing the powerups upon a single hit seems too harsh, specially since you'll have to learn the patterns of new enemies after the bosses. Might as well not have them.

The difficulty spike at 99% is ridiculous, what comes before doesn't prepare you for it at all, and having to reach to it all the way from the checkpoint to be able to practice it is just too much for me.

Age 75, Other

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