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QuartzKnight

5 Game Reviews w/ Response

All 33 Reviews

Really cool game.
You can exploit a retreating enemy to keep backtracking in the last wave, receiving emeralds each time. With rings of health or enough healing spells you can aleays exit the third level at full HP.
After running for a while lag spikes started ocurring, and eventually a popu saying something like "Something lost conection, please reload the page" appeared and the game froze.

As for design feedback, since you know can see the cards that aren't on the table and with that information you can find out which are, it would be nice if there was a list with all the enmies and items currently hidden so you don't have to make such annoying calculations yourself.
Also, I don't like having to waste upgrades to know how each weapon improves.

MaxBytes responds:

Wow, you've figured out the game really well!

Nice find with the retreating enemy exploit, I'm almost tempted to leave this in... but I had already fixed it at that point so that you only get extra emeralds while you're not backtracking. Will be in the next patch!

Healing efficiency is definitely something I wanna look into, might not be balanced right yet.

Good feedback regarding the card counting. I don't know 100% yet how to make this work visually and UI wise, but I'll think about it for sure!

Previewing card upgrades will also be in the next patch! As will be fixes for the lag spikes, hopefully!

Gold gain is so slow and buying the wrong upgrades makes the game unwinable at a certain point. I am not going to replay a level 20 times just because I picked the wrong thing right off the tutorial without even knowing what it does.

Wombart responds:

Thanks for the feeback!

I have updated the game, 3 stars reward start at 200 gold instead of 100 gold now.

Just came upon such an interesting bug. I left a game paused and came back to it about an hour later, the game became tremendously accelerated, at least 2x speed. It was actually quite fun and much more dificult, I think a hard mode with an accelerated timescale would be a nice adition.
Interestingly enough, after a couple games with the accelerated time the game became slowed down to a crawl!

Otherwise great little game.

jefvel responds:

Oh oops! It tries to catch-up if the framerate drops a bit, but i probably forgot to set a limit to that, so it's just running turbo speed until it was in time.

Thanks for playing!

Well this bring back memories from the hundreds of hours wasted on madness interactive mods. Even with constantly getting bodied by accidentally clicking outside the window.

Stepford responds:

I'd recommend zooming in on the webpage, to make it fill the screen.

Vinski responds:

hey

I can't keep sinking time on figuring out level 24, guess i'll die witout knowing the answer-
Let's say we don't use any star on the four round enemies, I need both swords, the shield and 12hp to pass, the level has 15hp total, so I can only lose 3.
If i use a star on the spiky enemies behind the arrow to fetch the sword I'll lose at least 3hp, but since would also need to fight to get the first sword i would lose too much hp, so that's discarded.
Without an star, to fetch the second sword I would need to suffer at least 4hp, so this is discarded.
Thus, I must use an star on one of the round enemies, meaning I need 10hp, so I can only lose 5.
Let's say I don't use a star on the spikey enemy behind the blue arrow, I would need to suffer at least 4hp to fetch that sword, since I would also need to fight to either get the shield, suffering at least 3hp, or the other sword suffering at least 2 this is discarded.
If I use a star on the spikey behind the arrow, I would need to suffer at least 3hp there, but for that I need to lose 4hp to gather the other sword.

I just don't know what i'm missing

Edit: I'm an idiot

Rob1221 responds:

Hint: moving on top of an arrow does not prevent you from going back.

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