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QuartzKnight

32 Game Reviews

5 w/ Responses

Pause doesn't work for me, time keeps ticking down and I can't unpause.
I like the idea, and I understand why a time pressure was added, but forcing you to replay previous levels again and again just sucks.
Also, should have explained that you can undo lines during the tutorial.

I'm not a fan of learning boss movesets when you have to start the game again to get back to them.

Good old Tetra Master

During wave two enemies stopped appearing and the game was softlocked.

Really cool game.
You can exploit a retreating enemy to keep backtracking in the last wave, receiving emeralds each time. With rings of health or enough healing spells you can aleays exit the third level at full HP.
After running for a while lag spikes started ocurring, and eventually a popu saying something like "Something lost conection, please reload the page" appeared and the game froze.

As for design feedback, since you know can see the cards that aren't on the table and with that information you can find out which are, it would be nice if there was a list with all the enmies and items currently hidden so you don't have to make such annoying calculations yourself.
Also, I don't like having to waste upgrades to know how each weapon improves.

MaxBytes responds:

Wow, you've figured out the game really well!

Nice find with the retreating enemy exploit, I'm almost tempted to leave this in... but I had already fixed it at that point so that you only get extra emeralds while you're not backtracking. Will be in the next patch!

Healing efficiency is definitely something I wanna look into, might not be balanced right yet.

Good feedback regarding the card counting. I don't know 100% yet how to make this work visually and UI wise, but I'll think about it for sure!

Previewing card upgrades will also be in the next patch! As will be fixes for the lag spikes, hopefully!

Fullscreen mode or mouse lock at least is a must for a game like this

Looks like a lot of potential, but honestly the automatic player switching makkes it unplayable for me..

I like roguelikes that allow themselves to be broken to the point of ridicuousnes. Tripple mirror warping drilling bullets is just amazing. The stereoscopic font hurts my eyes, though.

Gold gain is so slow and buying the wrong upgrades makes the game unwinable at a certain point. I am not going to replay a level 20 times just because I picked the wrong thing right off the tutorial without even knowing what it does.

Wombart responds:

Thanks for the feeback!

I have updated the game, 3 stars reward start at 200 gold instead of 100 gold now.

Such a creative idea for a platformer!

Age 75, Other

Joined on 12/4/16

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